Today, one discovery leads to another. Each new discovery is shared with a network of innovators across the world, which in turn leads to other discoveries; information grows exponentially. There have been studies that suggest that the total knowledge of humankind doubles every four years. This growth of information has led to changes to the way that teachers teach as well as the organizers they must select to prepare children to be contributors in the modern world. Robotics, as an organizer of content, offers educators a unit of study that implicitly demonstrates the application of math, science, and technology as well as introduces children to technological literacy as they develop the following work related competencies: project and time management, resource allocation, information accessing, systems understanding, team work, and problem solving. Robotics allows teachers to introduce academic concepts in contexts that make sense to children. Children begin to understand the digital world that they grow up in.

Our curriculum focuses on:

  • Introduction to robotics
  • Basic programming
  • Electronic control
  • Advanced programming using variables
  • Mechanics
  • Design engineering
  • Scientific processes
  • Project management, problem solving, teaming, and the development of workplace competencies.

Mathematic Teachers

Robotics enables students to “do” mathematics rather than study it. When robots are programmed to move specific distances students are required to apply geometry, measurement, conversion of units, ratios and proportions… Robotics is a motivational tool that brings math to life in the classroom.

Science Teachers

The investigations Module in the Robotics Educator is designed to help students learn to apply scientific process. All of the investigations in the Investigations Module include independent, dependent, and control variables. Students are required to form a hypothesis, test it and either reject it or accept it based on test results. Students quickly discover that science, unlike mathematics, has many more variables that affect the anticipated outcome or result of what a scientist studies.

Technology Teachers

Robotics teaches children technological literacy. When students program, they learn how electronics, feedback from sensors, conditional statement, loops, and wait states manage the digital technologies that control the world they live in. They learn about systems, resource allocation, and time management. In robotics competitions they learn to work as a team, they are confronted with open-ended challenges where they develop the innovative problem solving skills needed to compete in the global economy.

Lesson Design

Each lesson is designed to be student centered.The teacher becomes the facilitator and presents information on a need to know basis. Lessons are designed to reinforce math, science, and technology concepts. As the lessons evolve, students begin to recognize the importance of the academic concepts used because they are delivered in context.

An important part of every lesson is documentation. Students are expected to keep a notebook that documents their work. They are required to keep all completed worksheets in their notebook. All written documentation in the notebook will be in full sentences. All sketches will be evaluated using the standard sketch evaluation found in the appendix of this document.

Students will be immersed in activities that require the integration of software and hardware. Students are required to write programs to control their robots. They are introduced to conditional statements, loops, and logic. Part of the project requires each team to document their work on a homepage and to prepare for a presentation using presentation software.

Students will be required to work in teams. The teams will consist of a project manager, a programmer, an engineer, and a communications specialist. Students will be encouraged to work together and exchange roles so they are able to experience each of the roles. The students will be immersed in activities that require them to effectively manage time and materials to complete the project in a successful manner.

Standards Addressed:

1. Systems, Order, and Organization
2. Evidence, Models, and Explanation
3. Constancy, Change, and Measurement
4. Evolution and Equilibrium
5. Form Follows Function
6. Content standards A, B, and C

1. Measurement
2. Problem Solving
3. Reasoning and Proof
4. Geometry
5. Communications
6. Connections

1. The Nature of Technology
2. Design
3. Abilities for a Technological World

©Copyright 2004-2027 Cyber Robotics Learning LLC. All Rights Reserved
P.O. Box 8225, Saddle Brook, N.J. 07663
Tel: (201) 768-6111